ENG: All right! My favourite mission, not only this was an easy one, but we also had a chance to break the enemy's AI! :D You'll see what I mean when we get to their 2nd Turn.
ACE: Seguler the Wall
REWARD: ZM Kar 1 (g)
===1st TURN===
- 1st CP: Very important step! Take Alicia and destroy the 2 sandbags closer to the gate with her grenade, otherwise they will use it as cover in their Turn and it'll become impossible to kill their Shocktroopers in a decent time. When you're done, have her climb the ladders... she'll be our Scout/Sniper.
- 2nd CP: Have the Town Watchman on the left crouch behind the sandbags, everyone loves better defense! :D You'll see how much damage the Shocktroopers deal even when taking cover.
- 3rd CP: Now, take the other Town Watchman and go kill the first Scout hidden behind the wall on the right. This is imperative in order to make the AI do some specific things. Bring him back to the base and place him exactly where I put him. This way, he'll be able to land a few hits on the soldiers before they hide behind the Light Tank.
Now, let's go over the enemy phase. This mission has lot of space for mistakes, but the worse their phase goes the less we can afford to fail. So, first enemy to move is the Scout hidden behind the house in front of us. If you didn't destroy the sandbags and he gets to the gate, it'll take at least 2 Turns to kill him. This one should die to Interception Fire anyway. Now, the Shocktrooper is a whole different story. You mustn't let him hide behind the sandbags. There's no way your Scouts can get to him, survive and kill him. You might very well need 5 Turns to kill him, and you have to survive to Interception Fire, on top of missing the A Rank. You won't kill him anyway during his first Turn. Another Scout, this one will die like the first one if you're lucky, but it's not a problem if he survives. If they do survive, the other Shocktrooper and 2 Scouts left won't move in their 2nd Turn until you kill the ones near the gate. Also, to be clear, if you don't kill the Scout in your first Turn, the just mentioned soldiers behind the house won't move, because priority goes to this one specific Scout in order to deal damage. Assuming everything went like in the video, let's keep going. We now have 4 CPs.
===2nd TURN===
- 1st & 2nd CP: If the Shocktrooper and/or the Scout survived, use these Turns to kill them with the Town Watchmen.
- 3rd CP: Now, take Alicia and destroy those sandbags left behind.
If you had to kill the Shocktrooper, there's a chance this Town Watchman is gonna die to the incoming foot soldiers. They WILL use the sandbags if you don't destroy them, so do it! Same scenario, 1 Scout and 1 Shocktrooper. If you're that unlucky and they won't die, you'll have to leave behind someone and only kill Leaders. If everything goes like in the video... GG, you broke the AI!!! :D The last Scout will just run at you for no reason, without even aiming for the gate. The programmers never thought someone could make the AI move that far in Turn 2! XD BTW, if you haven't noticed by now, A Rank is the only one you can get. Past Turn 3 the Light Tank will destroy the gate. :D Let's assume everything went smooth and let's kill these bugs!
==3rd TURN===
- 1st & 2nd CP: Break the wall with the Edelweiss and try to kill the Scout Leader with the Tank's mortar. It doesn't matter if he doesn't die, he's in Alicia's way so she will take care of him. If there's more than one soldier left next to the house, use the mortar on them.
- 3rd CP: With this CP, you should be able to clean house if there's some leftovers. Of course, use a Town Watchman.
- 4th & 5th CP: Time for Alicia to shine! Let's kill the Scout Leader! :D Keep going and you'll find the ACE. Use the tree to hide from his Line of Sight. Doing so will grant you a 100% chance to hit him with a grenade without him crouching down, which would mean he'll survive. I had room for mistakes, but it's not a given for you if you were super unlucky.
- 6th & 7th CP: Now, you can destroy the Light Tank! :D
Keep in mind that mine was almost the best case scenario. When I tried before recording, I was able to kill the Scout Leader with the mortar, but that was the only minus of this run. Using my video as a CP reference, the more the RNG hates you the less you can fail in the last Turn. Also remember you can save scum if you're not doing a Challenge Run! :P
And that is all for this one. I only have one video left for this playlist at the moment, I'll keep going whenever I can meet with ilD! (^o^) See ya all in the next part! o/
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~Lilith~
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